Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
8021
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Posted - 2016.05.23 21:45:00 -
[1] - Quote
Dengru wrote:I think a lot of what fueled the competitive environment was clans/players coming from Mag, resistance, socom and etc bringing grudges with them. Four years into this game, all of those corps and relationships have been pretty altered from what they were.
What will the next game be like, considering? How will there be any competition, aggression and drama? All of that is what gave purpose and context to a game really lacking in any real incentive to play as much as we did. I feel like, in addition to skepticism, people will be bored with nova, legion or whatever cause it'll have the same rudderless but even worse without the corp drama It'll develop. Most of the groups that first got into EVE: Online never knew each other before but they quickly developed rivalries that shaped the future of the game.
And important thing to note, though, is that even before they released Sovereignty in that game, you could still have one large group of people live in one area and attack anyone else who came in. One thing I do worry about for Nova is the confirmed lack of any territorial conquest either in space or on the ground until after the game launches.
I'm a little skeptical on how a 32 player lobby shooter only on indoor maps can bring people together into huge groups like EVE Online has and how the rush for Planetary Conquest did in Dust 514.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
8025
|
Posted - 2016.05.24 13:02:00 -
[2] - Quote
Lex DOCIEL wrote:Mobius Wyvern wrote:Dengru wrote:I think a lot of what fueled the competitive environment was clans/players coming from Mag, resistance, socom and etc bringing grudges with them. Four years into this game, all of those corps and relationships have been pretty altered from what they were.
What will the next game be like, considering? How will there be any competition, aggression and drama? All of that is what gave purpose and context to a game really lacking in any real incentive to play as much as we did. I feel like, in addition to skepticism, people will be bored with nova, legion or whatever cause it'll have the same rudderless but even worse without the corp drama It'll develop. Most of the groups that first got into EVE: Online never knew each other before but they quickly developed rivalries that shaped the future of the game. And important thing to note, though, is that even before they released Sovereignty in that game, you could still have one large group of people live in one area and attack anyone else who came in. One thing I do worry about for Nova is the confirmed lack of any territorial conquest either in space or on the ground until after the game launches. I'm a little skeptical on how a 32 player lobby shooter only on indoor maps can bring people together into huge groups like EVE Online has and how the rush for Planetary Conquest did in Dust 514. Well, if we fight to hijack strategic mothership in a middle of a war, that does bring some sense to the lobby shooter :) There's no way they'll ever allow a shooter to have that kind of effect in EVE, PC or otherwise. Even putting aside the problem with trying to handle the server shenanigans to allow that, you really think EVE players would take the idea of their 80,000,000,000 ISK asset hanging on the fate of a match in a lobby shooter that they have no influence over?
(That price point is based on many people using Officer mods on Super-Carriers)
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|